![]() ![]() The args supplied from the commandline are different to the ones from deadlinĪrgv = /mnt/servername/tests/c4d/r19_abc.c4d 10:49:50: 0: STDOUT: Loading LP_solve lib: /opt/maxon/cinema4d/19.024/bin/resource/modules/motiontracker/liblpsolve55.so 10:49:50: 0: STDOUT: License Directory does not exist 10:49:50: 0: STDOUT: License Path does not exists () 10:49:50: 0: STDOUT: Error: HOME PATH not set 10:49:50: 0: STDOUT: loading plugin directory: /tmp/Thinkbox/Deadline10/root/slave/linuxbox/plugins/5a141d353548b727acfcff0c Error code: libGL.so: cannot open shared object file: No such file or directory. 10:49:50: 0: STDOUT: Could not initialize OpenGL system: Could not load dll. If I run a render through Deadline I get all sorts of issues opt/maxon/cinema4d/19.024/bin/ c4d_clr -render /mnt/servername/tests/c4d/r19_abc.c4d -oimage /tmp/test.jpg So now if I run a test directly on the machine, it renders out (of course missing windows mapped alembics etc) take takename … specify the take name for rendering threads threadcnt … specify number of threads (0 for auto-detection) ![]() oresolution width height … override output image size oformat imageformat … override the image output format to TIFF/TGA/BMP/IFF/JPG/PICT/PSD/PSB/RLA/RPF/B3D omultipass imagename … override the multipass output path for rendering oimage imagename … override the image output path for rendering frame from ] … specify start frame, end frame and frame step. render filename … specify a file to render ![]() g_alloc=release … enable release memory allocator g_alloc=debug … enable debug memory allocator (leak detection) nogui_nothreads … special commandline debug mode nocrashhandler … suppress use of the application’s crash handler crashtest … causes an exception to test the built-in signal handler layout filename … use a custom startup layout xembed winid … run c4d embedded (winid is the parent window as decimal number) xxx must be 100 * (major version) + (minor version) oglversion=xxx … force a specific OpenGL version. noopengl … disable OpenGL and avoid loading OpenGL libraries license ] … specifies the license server ![]() No info on where to put the license.ini, so I copied it everywhere (/opt/maxon/… AND /root/MAXON/… and that’s stopped the license issue) If you are experiencing this issue, we recommend you search your system for c4dp_20.0.26.xdl64 and c4dp_20.0.30.xdl64 (or c4dp_20.0.\.xdl64) and remove any such files you find.I have the install guide, it’s nothing beyond the obvious (attached) We were able to reproduce the issue ourselves on multiple systems by installing these plugins and we were able to resolve the issue for those of you who contacted us off forum by removing these plugins. We saw one case where the change happened in OpenGL driver code and another case where the modification broke the parsing of UI description resource. R20.059) they end up modifying parts of the running C4D executable that are unrelated to licensing. When these plugins are used with a version of C4D they were not specifically designed for (e.g. They work by modifying specific byte offsets from the start of the plugin code and therefore are tied to a specific version of C4D. These plugins modify the C4D process in memory in an attempt to circumvent the C4D license checks. We have determined that the cause of the hang on initialization was the presence of the plugins c4dp_20.0.26.xdl64 or c4dp_20.0.30.xdl64. I found the solution on the Redshift forum: If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! Please give our few posting rules a read. Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon. ![]()
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